![]() That means the team at BI is walking away from additional features for now in favor of tuning up what they’ve already put into the game. What’s in the Experimental build now is the list of items we want to hit 1.0 with, and anything else we’ve talked about in the past will be a post 1.0 content released as free platform updates.” One of many enhanced features in Chernarus+, a new map built specifically for DayZ. “With today’s Experimental update,” said the DayZ team in the announcement, referring to the current test version of the game available to the public, “we have released a huge amount of items that were not available in-game before, and while some of their functionality might be bugged, these specific cases will be tackled in the bug fixing, polishing, and balancing push. They’re putting a stop to the feature creep, and spending the rest of 2018 preparing the game for a stable 1.0 launch.īy January 2019, fans will be finally be playing a stable, feature-complete game. That includes things like base building, the ability to tie up and restrain other players, and the opportunity to repair and field new kinds of vehicles inside the massive, 225-square-kilometer game world. The experimental update is pushing out a bunch of new content that has been on the drawing board for years. Despite those hardships, the team is finally following through on their promises to fans. That’s why this latest update is such a big deal. His successor, Brian Hicks, also left BI earlier this year. Along the way, Hall left the project to form his own studio. ![]() But the already massive map, Chernarus, was expanded. Initially, a beta version of the game was expected by the end of 2014. The project also increased in scope, adding additional features to an already complex project. Dean Hallīut the development team has since struggled to fulfill the promises it made to devoted fans. DayZ creator Dean Hall famously took a break from development work to climb Mount Everest. Launched as one of Steam’s second wave of big Early Access titles in December 2013, it sold over a million copies in four weeks. ![]() Within months there were over half a million players, prompting BI to spin the game off as its own stand-alone product. The DayZ mod for Arma 2, which Hall created and released as a free download with the permission of developer and publisher Bohemia Interactive (BI), quickly became a sensation. The goal was to create an online environment where heavily-armed players would be forced to interact with each other during a zombie apocalypse. The mod that would become DayZ was inspired by an experience he had during joint survival training exercises with the Singaporean military. At the time, Hall was on leave from the New Zealand army. In 2012, Dean “Rocket2Guns” Hall (no relation) was working as a contractor for Bohemia Interactive and participating in the development of games in the Arma franchise of infantry combat simulations. In order to even begin that conversation, first we need a bit of a history lesson. ![]() This, of course, raises the question: What does it mean for a game that’s been in development for the better part of a decade to leave early access? And when will DayZ actually be “finished” in the traditional sense of the word? The announcement was made in a post by the developers earlier this week. The 1.0 release, as the team is calling it, will be based on the latest compilation of the game’s experimental build, a “beta” version of which is now available to the public. DayZ, the influential multiplayer survival game that debuted in 2012 as a mod for Arma 2, will soon leave early access. ![]()
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